Newsgroups: comp.sys.sun.hardware,comp.dcom.lans.ethernet From: vjs@calcite.rhyolite.com (Vernon Schryver) Subject: Re: Ethernet chip bugs (slow network performance) Keywords: Ethernet,bugs,slow References:<1994Feb8.175343.2943@newstand.syr.edu> <2jc6iv$g99@redwood.cs.scarolina.edu> Organization: Rhyolite Software Date: Thu, 10 Feb 1994 16:58:49 GMT Message-ID: Lines: 32 Xref: geraldo.cc.utexas.edu comp.sys.sun.hardware:10222 comp.dcom.lans.ethernet:5736 In article <2jc6iv$g99@redwood.cs.scarolina.edu> Tim White writes: >ppmorris@rodan.syr.edu (Peter P Morrissey) writes: > >>We have been grappling with the issue of just how many collisions are considered >>normal. I have heard estimates of from 1 to as high as 10%. ... > I've read many times that if collisions get up above 3 or 4 percent > performance will fall off rapidly. .... You have the decimal point wrong. 3% or 4% collisions means the Ethernet is idle. 10% is means the Ethernet is lightly loaded. 30% or 40% is something to worry about. Do the arithmetic yourself to see that a 4% collision rate will have an insignificant effect on throughput either between any pair of stations or for the entire network. Do not believe the switching hub salescritters who, for the sake of their commission checks, would have you believe that collisions are bad things. A moderate collision rate is just fine. > ... I know a site with thick wire with 90 degree angles in the > cable. Cable runners were low bid on a state contract. Unbelievable > collision rates. 60-70 percent some times. .... A sick cable plant and network load as indicated by collision rates are two entirely different things, although each can affect the effects of the other. Vernon Schryver vjs@rhyolite.com
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